(PLAKI - “PERMISSION”)
“I AM THAT WHICH HEARS THE PAUPER’S PRAYER.
YOUR EVERY INHALATION, AND EXULTATION.
I AM HOPE.”
Hope: Force of Payment, Pay-offs, and the Period In-between.
Aliases: Plaki, Thalassa-Daah, the Enduring Sea, the Last to Leave.
Symbols: Coinage, smiling faces, wells, cracked stone, thieves.
Worship: Never stop dreaming.
Dwelling: The bottom of wells, the underside of time, the font of wishes that is the heart.
Equivalents: None—predates all cultural concepts of worship.
Hope is one of the earliest introduced deities amidst all of Yiegdra, a fact owed to its apparent lack of any discrimination, and for having one of the simplest intonations of any Voidtongue. Still, some cults recognize Hope for what it is: just another god. The first introduction of this ancient worship harkens back to the Hordes of Tand as they spread it as far across the globe as they conquered. In the eyes of the Tand, Hope was personified as Plaki, a deity of fickle fate who could steal one’s misfortunes before they had come to pass. It was a thing to be invoked both in the desire for success and the failures of others.
Without the force of the Hordes, its religious rites have dissolved so deeply into the roots of every culture that in some places it is seen more as a natural force than personified as a deity. The practices of what was once Plaki, but now exist as Hope, have evolved into coins splashed into the bottom of wells and the whisper of secrets into split stones. Many often do not realize the favor their small actions garner with it and simply offer up alms on accident, or as part of some small habitual undertaking. Even fewer still recall the old ways to ask for a miracle, as no formal clergy exists today.
Now there exists few depictions of what people view as Hope, but some imagery from the Second Age has persisted till now. Ruins of what the Hordes once claimed show Plaki as a many armed, many faced god poised to snatch and rearrange every aspect of people’s lives, shifting events from the future of one to dole out to another deemed more deserving. The most modern of art is usually born on altered coinage showing a diminutive figure peering up from the bottom of a well, smiling as it waits for your patronage. These mementos are sold in every city from Ansium to Caledon, and are meant to ensure your desires are well attended to.
Acts of Favor
- Anything (1 Favor)
Invocations
Coin Toss Complexity: 1 Favor: 5 Range: Paces (5) Duration: Persist (1) AP: 1 Effect: You choose a target within range, the next Contest or Save the target makes is a 1d2 instead of a 1d20, and modifiers (including Advantage and Disadvantage) do not apply. On a 1, you succeed. On a 2, you fail.
Windfall Complexity: 2 Favor: 10 Range: Paces (5) Duration: Persist (10) AP: 1 Effect: The next Inspiration or Push the target would use, increase the Advantage (#) by 1.
Charm Complexity: 3 Favor: 25 Range: Touch Duration: One day AP: 5 Effect: You fashion a charm, imbuing it with either well wishes or the vilest of curses. Choose one of the following effects and attach it to an item of your choice:
- +1 modifier to Contests and Saves.
- -1 modifier to Contests and Saves.
- A free Inspiration, ending the effect.
- The next Wound taken is increased a tier, ending the effect.
The Great Exchange Complexity: 4 Favor: 20 Range: Paces (10) Duration: Persist (10) AP: 5 Effect: You choose a target within range, granting it Disadvantage (1) and another target Advantage (1) on their next Contest or Save.
Plead Complexity: 5 Favor: 1-100 Range: ??? Duration: ??? AP: 1 Effect: You make a wish.