Inanimate Objects

Objects are ranked roughly into categories to provide an easier time and provide expectations for how difficult it would be to destroy. It is assumed that these objects are of a reasonable thickness and size, and are intended as base guidelines. A block of stone several feet thick will have significantly more HP than the example listed.

  • Hardness (#)
    • For every (#) the object has, it gains 10 HP and 2 DR.

Examples of terrain or objects:

Hardness (1): (10 HP, 2 DR)

  • Canvas
  • Glass
  • Wicker

Hardness (2): (20 HP, 4 DR)

  • Wood
  • Packed Mud

Hardness (3): (30 HP, 6 DR)

  • Stone
  • Brick
  • Iron Banded Wood

Hardness (4): (40 HP, 8 DR)

  • Solid Metal

Environmental Effects

A moonless night or dark cave inflicts Blinded (0).
A moonlit night inflicts Blinded (0).